Marvel vs. Capcom 3: Fate of Two Worlds
In stores: Feb. 15, 2011 (Xbox 360, PlayStation 3)
Fighting game fanatics have waited more than 10 years for the latest installment in the wildly popular Marvel vs. Capcom series, and on Feb. 15, an assemblage of warriors from the Marvel and Capcom universes will clash once again when Marvel vs. Capcom 3: Fate of Two Worlds hits store shelves.
To steal a phrase from Triple H, "It's (finally) time to play the game." But is this anticipated tag-team brawler worth the wait? Read on, True Believers.
- We're not being hyperbolic in saying that Marvel vs. Capcom 3 has one of the most impressive rosters we've ever seen in a fighting game. In the Capcom camp are characters from just about every major franchise produced by the game company, including the likes of Nathan Spencer (Bionic Commando), Chun-Li (Street Fighter) and Zero (Mega Man X). Representing the House of Ideas are fan-favorites such as Deadpool, Iron Man, Thor and M.O.D.O.K. You read that right, comic book fans, M.O.D.O.K. is a playable character.
- If your chances of "pwning" your friends at a fighting game are about as likely as The Miz winning a popularity contest, fear not. Capcom has been generous enough to include a "Simple Mode," which makes pulling off intricate combos and devastating special moves a breeze for the less coordinated among us. Noobs rejoice!
- The game looks beautiful, with stunning animations, detailed 3D character designs and gorgeous fighting arenas that take players to a variety of iconic locales, ranging from Resident Evil's Umbrella lab to the X-Men's Danger Room.
- Some of the new characters are just too powerful, particularly the Resident Evil franchise's Albert Wesker and Ghosts ‘n Goblins' Sir Arthur. A fighting game should be challenging, but Marvel vs. Capcom 3 at times makes us feel like we're Zack Ryder challenging Big Show & The Great Khali in a 2-on-1 Handicap Match. Unfair, bro.
- Each bout in Marvel vs. Capcom 3 is essentially a Six-Man Tag Team Match and, as the WWE Universe can attest, those tend to get pretty chaotic -- and that's without Proton Cannons and thunder gods. With all of the intense action on the screen in this game, it becomes difficult to follow what's going on, resulting in a whole lot of frenzied button-mashing and unnecessary frustration.